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Old Aug 11, 2006, 03:31 PM // 15:31   #61
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Quote:
Originally Posted by Relambrien
Things are still the same for me, but my Warrior's success in the Fissure of Woe solo has dropped quite a bit. That added damage against the spiders can hurt.
Err?? Isn't the spider damage physical + poison? Oh! You must not be using Knight’s armor. Slap together a cheap full set of knights armor and your spidering should literally be better than ever.
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Old Aug 11, 2006, 08:35 PM // 20:35   #62
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Quote:
Originally Posted by Doomlord_Slayermann
Here's my basic take on that math:

3 extra damage from vampiric
3 less damage negated with an elemental hilts.

For hammers/bows...

5 extra damage from vampiric
3 less damage negated with elemental hilts.

So, vampiric is the same or better.

not entirely correct

vamp = physical+3 damage
ele = elemental, bypassing shield reduction and rune reduction = at least +3 damage
So so far, it's the same...

However, when fighting a warrior, elemental gets the equivalent of 20%, 10% or 0% ap if you consider the warrior to have 100AL. It's confusing.
When fighting a monk with judges, it's the equivalent of eh, dunno, but it's ap
For other classes its meh.

But when fighting a warrior, I won't use vamp, I will use elemental


When fighting somethign that has 60 AL with no bonuses, vamp is obviously better...... unless you conjure the element.

Oh boy...
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Old Aug 11, 2006, 09:13 PM // 21:13   #63
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had'nt run droks in long time.. friend needed someone run in his guild- ran it without a problem- did a couple tests pve it really did'nt impact tanking much.. mainly switched to rit for farming anyway

not too good of an opinion.. have'nt been playing- check rachtoh's posts, he's a warrior expert
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Old Aug 11, 2006, 09:46 PM // 21:46   #64
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Quote:
Originally Posted by Don Zardeone
not entirely correct

vamp = physical+3 damage
ele = elemental, bypassing shield reduction and rune reduction = at least +3 damage
So so far, it's the same...

However, when fighting a warrior, elemental gets the equivalent of 20%, 10% or 0% ap if you consider the warrior to have 100AL. It's confusing.
When fighting a monk with judges, it's the equivalent of eh, dunno, but it's ap
For other classes its meh.

But when fighting a warrior, I won't use vamp, I will use elemental


When fighting somethign that has 60 AL with no bonuses, vamp is obviously better...... unless you conjure the element.

Oh boy...
Hmm... forgot the shields. But yeah, I was just going for the basics.
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Old Aug 11, 2006, 09:49 PM // 21:49   #65
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I thought the nerf would have a somewhat big impact on warriors. Surprisingly, I dont see a hugh difference. I havent changed my playstyle as a warrior at all.
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Old Aug 11, 2006, 11:20 PM // 23:20   #66
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I haven't made any big changes just to all Glads and put my absorbtion rune on my chest.It would be nice if the rune was changed back though I thought Gaile said they would look into that.
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Old Aug 12, 2006, 01:58 AM // 01:58   #67
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Wasn't a big deal unless you solo because your monks just have to heal you a few more times in about...10 minutes or so.
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Old Aug 12, 2006, 02:04 AM // 02:04   #68
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My warrior used to be able to tank 35 Aatxes at once but now he explodes as soon as I exit Serenity Temple. Curse you ANet! I used to carry a Flute as an offhand but now I have to carry one of those +5 energy Runic Shields for the extra armor!
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Old Aug 12, 2006, 02:06 AM // 02:06   #69
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change? nope havent felt the sting.....and as for fighting other warrios thats not really a problem as i usually have back up most of the time
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Old Aug 12, 2006, 04:01 AM // 04:01   #70
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Spent around 800k replacing 4 pieces of fow armor to knights, and another 500k or so on elemental shields of every kind, and another 50k or so on a GPB of warding . But ya, not much game play difference except major gold sinkage (which I am sure ANET loves) .
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